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modo 302 Modeling
by 'Luxology LLC'
modo is the unique, artist-friendly 3D software that combines modeling, painting, animation and rendering in a fused workflow for designers and artists working in the areas of industrial design, architectural visualization, package design, game development, film and broadcast, education and scientific studies. When you buy modo, you can use it on both the PC and Mac as we license the software to you, not your computer.

MSRP: $895.00
CADalog.com: $889.00

 
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Product Features Product Support Image Gallery Sculpt Paint Render Animate Model


Overview:


Model
modo has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. Ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling. Integrated sculpting tools working alongside traditional tools take modeling to a new level.

Paint
modo’s paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world-class tools and the ability to paint directly on any image in the Shader Tree make painting in modo a breeze.

Render modo’s world-class renderer cranks out stunning images and rock steady animations—with physically-based lighting for natural realism. It’s incredibly fast and fully multi-threaded. Render across a network of Macs and PCs at ultra-high

Animate
modo is ideal for creating walkthroughs, product assembly animations or motion graphics of all kinds. You can vary the properties of any item in modo so that it moves or changes its appearance over time. Or import animations from other 3D software and render them out in modo.

Sculpt
Sculpting is built right into modo. This means you can use sculpting tools right alongside traditional modeling tools—all in a true 3D environment. This changes modeling forever.

Advanced Ergonomics
modo is far more than a collection of tools and features–it is an artist-friendly environment that delivers a superior creative experience. A preview renderer updates in real-time as you make changes to your scene and modo’s selection tools have to be seen to be believed. We care about this stuff.

 

Who uses modo?


Print CGI Professionals Photographers, re-touchers and CGI artists use modo for print ads, illustrations, infographics, signs and posters.

Product Designers and 3D Visualization Specialists use modo for quick ideation of product concepts and also for downstream rendering of engineering data for online and printed catalogs, product configurators, technical manuals and production of a wide variety of marketing materials.

Package Designers rely on modo for food, beverage and consumer products package design. Package designs are one of the most popular types of imagery submitted in our image Gallery.

AEC industry Architects, Engineers and Contractors in the building trade use modo to create interior and exterior renderings of proposed projects for client approval, public review, and marketing of commercial and residential properties.

Game Developers Modelers, level designers and texture artists all use modo to create realistic and yet lightweight assets for use in games and other real-time environments. Games programmers and tool specialists choose modo for its inherent customizability and natural scriptability.

Film and Broadcast Professionals VFX Specialists, post-production houses, texture artists and modelers use modo to create CGI content for broadcast and film, including 3D props, scenes, characters, backgrounds, credits and logos.

What about Hollywood? And Soho? Come on! Yes, modo is also used by many of the “big studios” as well as in post production and effects houses worldwide. Why do they use modo, when they can literally use anything they want? One reason: their artists bring it in.

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