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modo 302 Modeling
by 'Luxology LLC'
modo is the unique, artist-friendly 3D software that combines modeling, painting, animation and rendering in a fused workflow for designers and artists working in the areas of industrial design, architectural visualization, package design, game development, film and broadcast, education and scientific studies. When you buy modo, you can use it on both the PC and Mac as we license the software to you, not your computer.

MSRP: $895.00
CADalog.com: $889.00

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Product Features Product Support Image Gallery Sculpt Paint Render Animate Model

Seriously Fast

The modo renderer is a fast ray-tracer with instancing support that uses high dynamic range radiance units throughout. It is highly scaleable on multi-core systems, delivering nearly linear speedups as more processors are added. Its innately fast performance is a combination of very tight code and a unique front-end that decouples several of the key computations (e.g. micropolygon tessellation) thus allowing for huge flexibility by balancing memory use, speed, and quality. The modo renderer can render huge print resolution files (e.g. 20K x 20K) using up to 32 cores per workstation. This efficient use of hardware has made modo a favorite tool of computer makers and analysts who want to accurately benchmark multi-core performance.

Accurate Lighting Models

Global illumination and physically-based shading models are available, providing for advanced optical phenomena such as anisotropic blurry reflections, indirect caustics, and subsurface scattering. Realistic camera models with lens distortion, motion blur, and depth of field are provided. modo now includes Physical Sky and Physical Sun rendering for accurate sunlight at any location as well as support for photometric lighting through the IES standard. Transparency absorption automatically considers subsurface density for realistic portrayal of tropical lagoons, skin or wax. Anisotropic highlights and support for fresnel reflections deliver realistic metallic surfaces and correct reflections and refractions at any angle to the camera.

Surface Realism

The modo renderer is capable of extremely fast micropoly tessellation of surfaces at render time. This results in many millions of superfine polygons that can easily deliver effects like textured ceilings in a room and heightened believability across almost any object (as relatively few surfaces appear truly smooth to the human eye).


The modo renderer is specifically designed to produce steady, noise-free animations. A global illumination walkthrough mode provides a clean, yet faster-per-frame approach for architectural animations. Shadows and even blurry reflections remain stable from frame to frame. Both camera and object motion blurring are supported. Via the MDD format, the modo renderer can render out animated sequences from a number of other 3D applications.

Network Rendering

modo can be used on up to 50 Mac or PC workstations for network rendering. Each workstation can have up to 32 cores. Setup is extremely easy and is largely automatic; Systems set up in “slave” mode will accept buckets (tiles) to be rendered from a “master” machine.
The image to the left shows network rendering in progress in modo. On the screen are buckets being rendered locally (gold color) and on the network (in blue). Each bucket corresponds to a single “core” on a local or network machine. The underlying network technology is Apple Bonjour.

Shader Tree

Driving the modo renderer is the Shader Tree, which is modo’s user interface for describing the appearance of items and the environment, and a place to specify how lights and cameras should participate in the production. The Shader Tree is based on a straightforward stack of layers that combine to produce the final results and is immediately familiar to anyone using Photoshop. The Shader Tree also provides full control over what final render passes should be produced (e.g. specular, alpha, many more).

Preview Renderer

Final rendered results in modo are rarely a surprise because in addition to the high-quality OpenGL views, you also have a preview renderer that gives you an interactive lit view of your scene as it is updated. As you model or paint, the preview renderer refreshes and gives you handy view of what a final rendering will look like.

Flexible Outputs

The modo renderer can produce a wide variety of individual render outputs, or it can be used to bake over thirty results (like geometric normals, diffuse shading, ambient occlusion) into image maps. A Constant Alpha option lets you easily create mask elements for compositing work. A wide range of output image formats are supported including layered PSD files, layered OpenEXR or a series of PNG files for example.
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