Power Solids/Power Booleans Includes:
- Includes a NURBS Tessellation tool and a Polygon Boolean Tool as options in the Power Boolean Tree command
- Power Booleans also provides a NURBS Tessellation algorithm that can produce very high quality "water tight" meshes suitable for a wide variety of applications including stereolighography, game development, animation, manufacturing and rendering applications
- Power Shell provides a tool to do shelling and offsetting of solids. You can specify a positive offset or a negative offset distance to inset. Power Shell can offset with either surface extension or with filleting. Both open and closed objects can be shelled.
- Power Fillet maintains an editable "Fillet Definition" which contains list of edges to be filleted, the filleting parameters for each edge, the original object and the resulting filleted object.
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